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AR/VR/MR
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P.30
Geometric Phase-Shift-Based Phase Modulation SLM Using Dual In-Plane Switching Liquid Crystal -
P.31
A Novel Mura Compensation Algorithm for VR Displays -
P.32
Double-Path Pancake Optics with Wider FoV -
P.33
A Novel Modular Map Construction Method for VR/MR Glasses -
P.34
Deep Learning-Based Artificially Focused CGH Method with Real-World Objects Using Eye Tracking for Holographic Near-Eye Displays -
P.35
A Performance-Efficiency Switchable Near-Eye Display with Variable Internal Optical Paths -
P.36
Asymmetric Field-of-View Angle for Virtual-Reality Optical System -
P.37
Crosstalk-Free Integral Imaging Based Head-Mounted Light-Field Displays Using Directional Backlights -
P.38
Quantitative Simulation of Pixel-Level Crosstalk in MicroLED Arrays with Outcoupling Structures for AR Applications -
P.39
Challenging the Limits of SRG Waveguides: A Human-AI Collaborative Design Concept
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P.30